


However, those four didn't seem to serve enough, as I ultimately ended up using the larger menu.Īll-in-all, my initial playthrough lasted about 16 hours per the PlayStation 5's clock. I personally liked the little pauses, as they gave me time to plan, but the game also lets you assign four weapons to the D-pad for quick switching. This has the effect of pausing fights often, and varieties of enemies, like some with shields that require attacks that don't hit from the front, encourage you to switch. In combat, switching between weapons requires opening a menu and picking new arms. These fights have unique gimmicks, like randomizing weapons or changing gravity.
#Ratchet and rivet series#
My other personal favorites, which I completed as soon as I could, were a series of combat challenges that provided tons of in-game unlockables and money for further upgrades. Glitch has a small side-story, but it ultimately doesn't affect the main narrative, and I found that it pulled too much attention from the plot that I actually cared about. Early in the game, Ratchet meets a spider-like robot named Glitch, who can enter computers and fight viruses. It doesn't make huge amounts of sense to the story, but they're a fun way to put the spotlight on Clank. The first, which largely features Clank, requires you to explore a level and use a number of powers (speed, antigravity, etc.) to move alternate-dimension "possibilities" throughout the level. Throughout the game, there are two other types of puzzles. Most of the missions contribute directly to moving the story forward, but there are some that branch out to encourage you to explore, and those tend to reward you with collectibles. But it also creates a bit of sameness when you're playing as a new, interesting character. You never lose something you just saved up for because you switched to another character. On the one hand, this makes the game seamless. Buy something as Rivet, and Ratchet will have it next time. The two share gadgets, controls and even weapons. It's disorienting and a bit gimmicky, but ultimately provides some novelty in each part of the game.īeyond their species, Ratchet and Rivet are incredibly similar in that no matter which of them you're playing as, the game feels exactly the same. Additionally, certain battle and puzzle areas have rifts that you can "tether" to in order to pull yourself around the stage, instantly loading the new area around you.

As you move on and get more powerful, the combat shines more and more, with wackier weapons and higher stakes. The game is heavy on the gunplay, but the violence is cartoony, making it more than appropriate for its E10+ rated target audience.īy time you're done with the game, you'll be shooting rockets, bullets, lasers and have tons of little minions at your command. These include the executor (a double barrelled shotgun), the lightning rod (yeah, it shoots lightning) and my personal favorite, the topiary sprinkler, which temporarily stuns enemies in place and turns them into landscaping. Zurkon, a robot with enough southern charm that I'm sure she has a good cornbread recipe. The other big part is combat, where waves of enemies attack as you fight them off with increasingly bizarre weapons that you obtain from Mrs. But to get to your goals, you'll also wall-run, jump between platforms, stick to magnetic platforms, grind on rails and race with rocket boots. Much of the game consists of sections in which you transverse different planets on foot. Rift Apart is a single-player third-person shooter with heavy platformer elements. Two Different Lombaxes, Same Crazy Gameplay Nefarious' plan is based on the fact that he feels he's not good enough in his own dimension. Rivet isn't sure if she can overcome her loner tendencies.

Ratchet isn't sure how long he can keep the hero thing up. Much of the game, especially its quieter moments, focuses on introspection and self doubt. Of course, meeting each other turns everything Ratchet and Rivet know upside down, and leads to alternate realities that flip what you may know about the franchise, too, with references to other games in the franchise taking a bit of turn. Rivet is a bit more competent than her interdimensional counterpart, but she's not used to working with others, robot or otherwise.
#Ratchet and rivet crack#
Both are quick to take action and like to crack jokes. Rivet and Ratchet are similar beyond their heritage. From there, the game hops between planets and dimensions, some of which are alternate versions of levels from earlier games in the franchise.
