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Two worlds ii review pc
Two worlds ii review pc






two worlds ii review pc
  1. TWO WORLDS II REVIEW PC HOW TO
  2. TWO WORLDS II REVIEW PC UPGRADE
  3. TWO WORLDS II REVIEW PC SERIES

But Two Worlds II is a huge improvement over its rough-looking predecessor and is attractive on its own terms. Many animations, such as those when mounting or dismounting your horse, are jittery or off in some other way. Characters gesticulate stiffly and exhibit little personality as they converse. It's when the game forces you to get up close and personal that it bares its visual quirks. Loading times are generally breezy, so you won't have to wait too long when entering houses or caves. You still set foot in some boring caverns and bland (if sunny) fields, but progressing through the story exposes more visual delights. Nearby, gnarled branches and grim darkness lend an air of mystery to a society of outsiders. The Asian-inspired design that kicks off chapter two (of four) revels in attractive red trimmings and intricately adorned bookcases. The visuals aren't best in class, but they aspire to more than simple "generic fantasyland." The savannah of the early hours sticks closely to brown, dusty trails and grassy meadows, but moving through the chapters unveils more interesting vistas.

two worlds ii review pc two worlds ii review pc

There's a whole world to explore, made up of rolling green hills, decrepit universities, and dank dungeons filled with rattling skeletons and hulking beasts. Of course, there's more to Two Worlds II than its narrative. A witch accused of crimes against nature a professor accused by a supposedly innocent student: these characters may or may not be who they appear to be, and choosing to follow one path may result in unforeseen and occasionally heartbreaking circumstances.ĭying your armor pink makes you seem like a natural fit on this gorgeous campus. Nevertheless, quests involving the element of choice stand out in Two Worlds II because there is not always a clear "bad" or "good" path. This kind of decision-making isn't unique to Two Worlds II, and you won't see the exciting flexibility you may in a game like Fallout: New Vegas or Dragon Age: Origins.

TWO WORLDS II REVIEW PC HOW TO

In multiple cases, you choose how to proceed. If the humor doesn't inspire you, perhaps the chance to drive the outcome of the quest will. An encounter with a black knight recalls a memorable scene from Monty Python and the Holy Grail, while a character involved with the quest is a Sean Connery soundalike (a clear reference to Indiana Jones and the Last Crusade). The dialogue's little jests may put a grin on your face, but you might actually guffaw if you explore this abode later and discover that the treasure chests within all contain two-handed bludgeons. A one-armed man threatens you, but as it turns out, it's a two-handed weapon he hangs on his wall. Sometimes, it's the bits of humor that keep you interested. That isn't to say that Two Worlds II's quests won't draw you in. The tomes you collect contain some fascinating tales and tidbits, but much of the dialogue sounds forced and unnatural-like something an author would write, but not something an actual person would say. While much of the voice acting isn't bad, some of it is lifeless (your own character), ridiculous (a drunken local), or stiff (a student in need). Nor do you meet many memorable characters. The game devotes little time to giving your sister a personality, making her a simple MacGuffin to help put the story in motion, but nothing more.

TWO WORLDS II REVIEW PC SERIES

Through a series of good-looking flashback sequences, you eventually learn more about Gandohar, but the personal touch is conspicuously absent.

two worlds ii review pc

It's a suitable framework, but the game fails to build on its foundations. Like its precursor, Two Worlds II takes place in the land of Antaloor, where (once again) your sister is in trouble and where (once again) the evil wizard Gandohar is up to no good. If you've been looking to lose yourself in a fantastical kingdom, and don't mind some clumsy combat and some nagging interface issues, Two Worlds II is a fine way to escape the rigors of the real world.īy clicking 'enter', you agree to GameSpot's

TWO WORLDS II REVIEW PC UPGRADE

But this is an entertaining journey nonetheless, due in no small part to intriguing but accessible systems that let you create your own magic spells, concoct potions, and upgrade your favorite weapons and armor. The game lacks the fine points that adorn the greatest role-playing adventures-distinctive characters, a compelling narrative, and memorable plot reveals. Here is an expansive third-person role-playing game brimming with fearsome monsters to slay, colorful spells to cast, varied quests to perform, and murky swamps to explore. What may surprise you, however, is that Two Worlds II's clumsy features don't greatly diminish the impact of its big, busy world. If you played the original Two Worlds, you might not be surprised to learn that its sequel does not represent the role-playing genre at its most refined.








Two worlds ii review pc